The agent does the edit
It cuts in the silences, tracks faces, reframes for 9:16, writes captions, finds B-roll and builds motion graphics, using the same tools you do.
In development · AI-native · collaborative · open source
Khore is a video editor where an AI agent does the heavy lifting: cutting, reframing, captions, B-roll, motion. Everything it makes stays editable, live, for you and your team, in an editor that feels like the one you already know.
It cuts in the silences, tracks faces, reframes for 9:16, writes captions, finds B-roll and builds motion graphics, using the same tools you do.
AI output lands as data, not baked pixels: crop curves you can drag, keyframes you can retime, captions you can retype. Fix something once and it stays fixed. When the agent runs again, it works around your change.
You, your team and the agent in one timeline at the same time, from a laptop or a phone. Undo is per person, comments are pinned to frames, and the agent's changes arrive as suggestions you accept or reject.
Built like Lego
Face tracking, captions, multicam, B-roll and delivery are all modules, the same way a feature you write yourself would be. Write an operation once and it shows up everywhere. To add a feature, drop a module in. To remove it, take it out.
Feels like home
Premiere's shortcuts and tool names by default. A CapCut-simple mode on the phone. An After Effects-style Motion page for anything animated. Premiere XML in and out, so Khore fits around the work you already do.
Under the hood
Mixed frame rates, variable-rate phone footage, rotation, HDR and odd timebases are handled underneath, so a cut lands exactly on the frame you chose.
Hardware decode, then crop and scale on the GPU, then hardware encode: NVENC, Quick Sync, AMF or VideoToolbox, whichever the machine has.
The edit is one shared document. Agents edit its files, people edit the timeline, and the changes merge in real time.
Preview and final render read the same render graph, so what you see is what you export.
Roadmap